A batch of aircraft designs that never quite saw the light of day! A few were slated but we ran out of time -
- the Shadow (aggressive flyer; another time I liked a mini-version enough to save, could have worked as an airborne Overclock bot)
- the Gloom (a high tier but not-quite-capital-class gunship)
And a few that were in the game but didn't make the cut -
- the Detector (when we had cloaking, we obviously needed something that could reveal cloaking! Michael Cuevas did an amazing blockout and animation of this ship!)
- the Transport (we initially felt that of course we needed a transport - but with the pace of the game, it didn't work as well as expected)
- the Piranha (absolutely brutal airborne worker-only attacker - probably good this never saw public play, with the response to the Raider)